Video pitch from the Canadian Innovation Exchange
May 27th, 2008We recorded a short elevator pitch for VenCorps at the Canadian Innovation Exchange, which was posted on YouTube: http://www.youtube.com/watch?v=2iNKGmWq3E4
We recorded a short elevator pitch for VenCorps at the Canadian Innovation Exchange, which was posted on YouTube: http://www.youtube.com/watch?v=2iNKGmWq3E4
Our first game launched (in alpha) last Tuesday, you can find it here: http://apps.facebook.com/blockbust/
The game is an addictive multi-player puzzle game. I spent a crazy cottage weekend in California this summer playing board games (it was less dorky then it sounds), which was the inspiration for our puzzle game: BlockBust.
We’re spreading strictly by word of mouth right now as we work the kinks out of the system. We’d love to hear your feedback! You can e-mail us directly, or join the beta testers group: http://www.facebook.com/groups/edit.php?gid=10339704069
Look out for Blackberry & IPhone versions in the very near future.
Incidentally, our pitch at Startup Camp rocked! Lots of positive feedback, lots of questions about the socialDeck as a platform. We’re working hard to ensure that socialDeck will be a viable platform; to that end our API is completely game-agnostic, and we’re building generic client framework packages for each phone and social network. This means that whipping out new games (or enabling others to do so) should be a cinch.
We found out today that we’ll be presenting at StartupCamp Toronto, which will be held as a part of the Canadian Innovation Exchange conference. The format will be as follows:
5 Startups will have 5 minutes each to pitch themselves. The audience will then have twice as much time to grill them on everything from their marketing plan to the product itself.
http://www.startupnorth.ca/category/startupcamp/
This will be an exciting opportunity for socialDeck, we’re definitely looking forward to showing off what we have so far.
We presented at a conference a few weeks ago and we received our first bit of press. To give you some context, we presented right after a panel on mobile gaming including Capcom, Telus Mobility, Nokia, and Hands-On mobile, amongst others. Their message was largely that mobile gaming is stagnant, sales are flat, and no one seems to have any ideas how about to stimulate interest.
From the blog post:
The panel itself didn’t really have any solutions to offer but, as a nice dose of serendipity, one of the demos in the DemoCamp session that followed this panel was by a new mobile startup looking to help bridge the viral gap and get users playing collaborative games on cell phones, regardless of device or provider - Called Social Deck they’re looking to launch in the middle of 2008.
They had a working demo and the premise looks sound. Initially they’re targeting iPhones, Blackberrys and (wisely I think) tying into Facebook so gameplay won’t be limited to mobile devices only. At this time they’re developing their own content but during the Q&A people were already poking around for opportunities to push existing IP into the app.
A system like this could be just what the industry needs to push a little of that viral mojo into the mobile device market.
http://wirelessnorth.ca/2008/03/28/mobile-gaming-desperately-seeking-viral/
Welcome to the official socialDeck blog! Woe be unto the web company that doesn’t have a blog these days, so here we are following suit. I’ll be posting updates about the company and our progress here, along with any other interesting technology tidbits we come across.
What’s the problem we’re trying to solve? Good question. The problem is that mobile gaming is largely stagnant in North America, with around 6MM-7MM games sold last month (according to a panel on mobile gaming at ICE). When you look at the 200MM handsets in North America that’s clearly a drop in the bucket. There are a few reasons that mobile gaming hasn’t taken off:
We’re building a platform that bridges the gap between mobile and web gaming. Obviously a platform isn’t very interesting without applications on top of it, so we’re launching a game on top of said platform. There are a few characteristics that we think make our approach interesting:
So that’s what we’re up to. Stay tuned …